#include "bga/system/NodeEvent.h"

namespace bga
{

NodeEvent::NodeEvent() : bga::Event< bga::NodeBase>()
{
}

NodeEvent::NodeEvent(const NodeBase& node) : bga::Event< bga::NodeBase >(node)
{
}

NodeEvent::~NodeEvent()
{
}

/*void NodeEvent::setActingNode(const NodeBase& node)
{
    this->nodePutIntoAction = &node;
}

const NodeBase* NodeEvent::getActingNode()
{
    return this->nodePutIntoAction;
}*/


}
